The Art of 3D Computer Animation and Effects
(Sprache: Englisch)
The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow s popular guide to the process of creating and outputting three dimensional computer animation.
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Produktinformationen zu „The Art of 3D Computer Animation and Effects “
The guide to digital animation, updated and stunningly illustrated Here is the newest rendition of Isaac Kerlow s popular guide to the process of creating and outputting three dimensional computer animation.
Klappentext zu „The Art of 3D Computer Animation and Effects “
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects-from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented-including VFX and animated feature movies, games, and TV commercials-by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide
This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects-from creative development and preproduction to finished animation.
Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented-including VFX and animated feature movies, games, and TV commercials-by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.
This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.
Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.
This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects-from creative development and preproduction to finished animation.
Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented-including VFX and animated feature movies, games, and TV commercials-by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.
This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.
Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.
Inhaltsverzeichnis zu „The Art of 3D Computer Animation and Effects “
SECTION I: INTRODUCTIONChapter 1: Animation, Visual Effects, and Technology in Context
Summary
A Digital Creative Environment
The Development of the Technology
Visual Milestones: 1969-1989
Visual Milestones: 1990-Today
Timeline Charts
Key Terms
Chapter 2: Creative Development and the Digital Process
Summary
Storytelling
Character Design
Visual and Look Development
Production Strategies
The Digital Computer Animation Studio
Creative and Production Teams
The Production Process of Computer Animation
Getting Started
Key Terms
SECTION II: MODELING
Chapter 3: Modeling Concepts
Summary
Space, Objects, and Structures
Building with Numbers
Vertices, Edges, and Facets
Moving Things Around
File Formats for Modeling
Getting Ready
Key Terms
Chapter 4: Modeling Techniques
Summary
Introduction
Curved Lines
Geometric Primitives
Sweeping
Free-Form Objects
Basic Modeling Utilities
Real-Time Polygonal Models
Key Terms
Chapter 5: Advanced Modeling and Rigging Techniques
Summary
Free-form Curved Surfaces
Subdivision Surfaces
Logical Operators and Trimmed Surfaces
Advanced Modeling Utilities
Procedural Descriptions and Physical Simulations
Photogrammetry and Image-Based Modeling
Amination Rigging and Hierarchical Structures
Getting Ready
Key Terms
SECTION III: RENDERING
Chapter 6: Rendering Concepts
Summary
Lights, Camera, and Materials
Color
Steps in the Rendering Process
Hidden Surface Removal
Z-Buffer
Ray Tracing
Global Illumination and Radiosity
Image-Based Rendering
Non-Photorealistic Rendering
Hardware Rendering
File Formats for Rendered Images
Getting Ready
Key Terms
Chapter 7: The Camera
Summary
Types of Cameras
The Pyramid of Vision
Types of Camera Shots
Types of Lenses
Camera Animation
Getting Ready
Key Terms
Chapter 8: Lighting
Summary
Lighting
... mehr
Strategies and Mood
Types of Light Sources
Basic Components of a Light Source
Lighting the Scene
Basic Positions of Light Sources
Getting Ready
Key Terms
Chapter 9: Shading and Surface Characteristics
Summary
Surface Shading Techniques
Surface Shaders and Multi-Pass Rendering
Image Mapping
Surface Reflectivity
Surface Color
Surface Texture
Surface Transparency
Environment-Dependent Shading
Selected Rendering Hacks
Getting Ready
Key Terms
SECTION IV: ANIMATION AND EFFECTS
Chapter 10: Principles of Animation
Summary
The Craft of Animation
The Twelve Principles
A Few More Principles
Character Development
Storyboarding
Getting Ready
Key Terms
Chapter 11: Computer Animation Techniques
Summary
Keyframe Interpolation and Parameter Curves
Forward Kinetics and Model Animation
Camera Animation
Light Animation
Hierarchical Character Animation
Two- and Three-Dimensional Integration
Animation File Formats
Getting Ready
Key Terms
Chapter 12: Advanced Computer Animation Techniques
Summary
Inverse Kinematics
Performance Animation and Motion Capture
Motion Dynamics and Fluid Simulations
Procedural Animation
Facial Animation
Crowd Animation
Location-Based and Interactive Entertainment
Key Terms
Chapter 13: Visual Effects Techniques
Rotoscoping
Blue and Green Screens and Chroma Keys
Set and Character Extensions
Crowd Replication
Computer-Generated Particles
Three-Dimensional Morphing
Motion Control
Motion Capture and Visual Characters
Photogrammetry
Practical Effects
Key Terms
SECTION V: POST-PROCESSING
Chapter 14: Retouching, Compositing, and Color Grading
Summary
Basic Concepts of Image Manipulation
Image Retouching
Image Compositing and Blending
Image Sequencing
Color Grading
Key Terms
Chapter 15: Image Resolution and Output
Summary
Basic Concepts of Digital Output
Image Resolution
Image File Formats and Aspect Ratios
Output on Paper
Output on Photographic Media
Output on Video
Output on Digital Media
Output on Three-Dimensional Media
Key Terms
Appendix
Index
Types of Light Sources
Basic Components of a Light Source
Lighting the Scene
Basic Positions of Light Sources
Getting Ready
Key Terms
Chapter 9: Shading and Surface Characteristics
Summary
Surface Shading Techniques
Surface Shaders and Multi-Pass Rendering
Image Mapping
Surface Reflectivity
Surface Color
Surface Texture
Surface Transparency
Environment-Dependent Shading
Selected Rendering Hacks
Getting Ready
Key Terms
SECTION IV: ANIMATION AND EFFECTS
Chapter 10: Principles of Animation
Summary
The Craft of Animation
The Twelve Principles
A Few More Principles
Character Development
Storyboarding
Getting Ready
Key Terms
Chapter 11: Computer Animation Techniques
Summary
Keyframe Interpolation and Parameter Curves
Forward Kinetics and Model Animation
Camera Animation
Light Animation
Hierarchical Character Animation
Two- and Three-Dimensional Integration
Animation File Formats
Getting Ready
Key Terms
Chapter 12: Advanced Computer Animation Techniques
Summary
Inverse Kinematics
Performance Animation and Motion Capture
Motion Dynamics and Fluid Simulations
Procedural Animation
Facial Animation
Crowd Animation
Location-Based and Interactive Entertainment
Key Terms
Chapter 13: Visual Effects Techniques
Rotoscoping
Blue and Green Screens and Chroma Keys
Set and Character Extensions
Crowd Replication
Computer-Generated Particles
Three-Dimensional Morphing
Motion Control
Motion Capture and Visual Characters
Photogrammetry
Practical Effects
Key Terms
SECTION V: POST-PROCESSING
Chapter 14: Retouching, Compositing, and Color Grading
Summary
Basic Concepts of Image Manipulation
Image Retouching
Image Compositing and Blending
Image Sequencing
Color Grading
Key Terms
Chapter 15: Image Resolution and Output
Summary
Basic Concepts of Digital Output
Image Resolution
Image File Formats and Aspect Ratios
Output on Paper
Output on Photographic Media
Output on Video
Output on Digital Media
Output on Three-Dimensional Media
Key Terms
Appendix
Index
... weniger
Autoren-Porträt von Isaac V. Kerlow
Isaac Kerlow is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.
Bibliographische Angaben
- Autor: Isaac V. Kerlow
- 2009, 4. Aufl., 512 Seiten, Maße: 19,1 x 23 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470084901
- ISBN-13: 9780470084908
- Erscheinungsdatum: 01.04.2009
Sprache:
Englisch
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