ArtsIT, Interactivity and Game Creation
12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I
(Sprache: Englisch)
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.
The 40 revised full papers...
The 40 revised full papers...
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Klappentext zu „ArtsIT, Interactivity and Game Creation “
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:
Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.
Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.
Inhaltsverzeichnis zu „ArtsIT, Interactivity and Game Creation “
Exploring new frontiers in Music Therapy.- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument.- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation.- A systematic review of the technology available for data collection and assessment in music therapy.- Network Dance &Technology.- Sound Body as Embodied Poetic interaction.- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality.- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice.- Dance and Technology: different readings of the technologically mediated body.- Computational Art and the Creative Process.- Art as an expanded field: the case of the r/place social experiment.- OPHILIA: Cy-Collage Cyberperformance.- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art.- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration.- Dignitas in the Metaverse.- Using Generative Models to Create a Visual Description of Climate Change.
Bibliographische Angaben
- 2024, 2024, XXI, 214 Seiten, 87 farbige Abbildungen, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Anthony L. Brooks
- Verlag: Springer, Berlin
- ISBN-10: 3031553187
- ISBN-13: 9783031553189
Sprache:
Englisch
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