Art and Technology of Entertainment Computing and Communication
(Sprache: Englisch)
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive...
Jetzt vorbestellen
versandkostenfrei
Buch (Gebunden)
109.99 €
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenlose Rücksendung
- Ratenzahlung möglich
Produktdetails
Produktinformationen zu „Art and Technology of Entertainment Computing and Communication “
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing.
Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It's main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable.
Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.
Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It's main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable.
Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.
Klappentext zu „Art and Technology of Entertainment Computing and Communication “
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing.Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It's main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable.Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.
Digital entertainment media is unique in that its products and services are intimately tied to digital technology, which has been in a continuous state of innovation since its inception. Each new generation of integrated circuits has the potential to shake-up the landscape of market leaders, products and services that are possible, and boundaries between market segments. Arguably, digital technology innovation today is driven by entertainment applications.
Although digital entertainment relies heavily upon technology, it is equally dependent upon creative art, content, and design. It has been demonstrated time and time again (from web portals to broadband networks to electronic toys to video game consoles to digital audio formats) that state-of-the-art products and services will fail in the marketplace without compelling content or creative intellectual property (CIP).
Electronic gaming, a curiosity twenty years ago, is now one of the most popular forms of entertainment and a pervasive component of global culture. The ubiquity and growth of games requires that we understand them not just as commercial products, but that we appreciate them from many points of view. Games are aesthetic objects, learning contexts, technical constructs and cultural phenomena-among many other things.
This book is unique in that it provides a blue sky research perspective on the field of entertainment computing. It explores the future of entertainment technologies and provides inspiration for academics, researchers, graduate students, industry thought leaders and industry development labs.
Although digital entertainment relies heavily upon technology, it is equally dependent upon creative art, content, and design. It has been demonstrated time and time again (from web portals to broadband networks to electronic toys to video game consoles to digital audio formats) that state-of-the-art products and services will fail in the marketplace without compelling content or creative intellectual property (CIP).
Electronic gaming, a curiosity twenty years ago, is now one of the most popular forms of entertainment and a pervasive component of global culture. The ubiquity and growth of games requires that we understand them not just as commercial products, but that we appreciate them from many points of view. Games are aesthetic objects, learning contexts, technical constructs and cultural phenomena-among many other things.
This book is unique in that it provides a blue sky research perspective on the field of entertainment computing. It explores the future of entertainment technologies and provides inspiration for academics, researchers, graduate students, industry thought leaders and industry development labs.
Inhaltsverzeichnis zu „Art and Technology of Entertainment Computing and Communication “
- Introduction- Human Pacman: A mobile wide-area entertainment system based on physical, social, and ubiquitous computing
- Interactive Theatre Experience with 3D Live Captured Actors and Spatial Sound
- Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
- Poultry Internet
- Age Invaders: Entertainment for Elderly and Young
- Huggy Pajama: remote interactive touch system
- Technology and Digital System to Explore Culture
- Kawaii / Cute InteractiveMedia
- Designing for Entertaining Everyday Experiences
- Tabletop Games: Platforms, Experimental Games and Design Recommendations
- A Tutorial for Developing Mixed Reality Entertainment Applications using MXRToolkit
Autoren-Porträt von Adrian David Cheok
Adrian David Cheok is Director of the Mixed Reality Lab, National University of Singapore. He is Associate Professor in the Department of Electrical and Computer Engineering.
Bibliographische Angaben
- Autor: Adrian David Cheok
- 2010, XX, 299 Seiten, Maße: 16 x 24,1 cm, Gebunden, Englisch
- Herausgegeben: Adrian David Cheok
- Verlag: Springer, Berlin
- ISBN-10: 1849961360
- ISBN-13: 9781849961363
- Erscheinungsdatum: 12.08.2010
Sprache:
Englisch
Kommentar zu "Art and Technology of Entertainment Computing and Communication"
Schreiben Sie einen Kommentar zu "Art and Technology of Entertainment Computing and Communication".
Kommentar verfassen