AI for Games
(Sprache: Englisch)
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
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Klappentext zu „AI for Games “
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Inhaltsverzeichnis zu „AI for Games “
Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.
Autoren-Porträt von Millington
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.
Bibliographische Angaben
- Autor: Millington
- 2021, 84 Seiten, Maße: 19,5 x 12,9 cm, Taschenbuch, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 036764343X
- ISBN-13: 9780367643430
- Erscheinungsdatum: 16.11.2021
Sprache:
Englisch
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